Revengers Re heavy attacks are unparriable offensive strikes that break enemy guards, ragdoll targets, and inflict proper hit stun. Triggered by pressing R on keyboard or Y/Triangle on a controller, standard style heavies carry a 13-second cooldown and serve as the primary tool for opening up defensive opponents in Revengers://Re.
Heavy Attack Controls and Core Properties
Heavy strikes bypass normal blocking and cannot be deflected by parry frames. In Revengers://Re, defensive guards held with F (or LT/L2) cover frontal attacks, and timely parries occur within the initial 0.2-second to 0.25-second window of raising guard. However, official combat rules state that heavies cannot be parried under any circumstances. Landing a heavy punch automatically breaks the opponent's guard and sends them to the floor in a ragdoll state.
| Platform / Input | Heavy Attack Command | Secondary Action / Modifier |
|---|---|---|
| PC (Keyboard & Mouse) | R | RMB feints a heavy during wind-up |
| Xbox Controller | Y | Hold Y opens Emote Wheel; RB feints |
| PlayStation Controller | Triangle | Hold Triangle opens Emote Wheel; R1 feints |
Every keybind can also be remapped through Settings under Keybinds. If an opponent attempts to counter or punish your wind-up animation, heavy attacks can be cancelled mid-startup using your designated feint input (RMB or RB/R1).
Heavy Attack Damage and Weapon Scaling
A standard bare-handed heavy attack deals base damage that scales distinctly when equipping melee weapons instead of an unarmed style:
- Bare-Handed Style Heavy: Deals 11 base damage on hit.
- Bat and Pipe Drawn Heavy: Deals 20 base damage on hit (up from the baseline style value of 11), balancing a slower 1-second swing animation with high impact and dedicated weapon hit sounds.
In earlier updates, limbs broke after just three heavy hits. Following official combat adjustments, limb health requires 50 hits before breaking, and limbs gradually mend on their own between combat encounters. Players can track their exact limb durability on the Condition page located in the left drawer.
Fighting Styles with Custom Heavy Mechanics
Certain fighting styles directly modify how heavy attacks behave in Revengers://Re, altering movement properties and interrupt resistance:
- Black Dragon Style (Taiju): Equipped with the Dragon's Weight passive, which grants full hyper armor to the heavy attack (R). Incoming hits cannot interrupt or cancel the wind-up. This hyper armor persists when ascended to Black Dragon King Style.
- Broken Chain Style (Kazutora): Replaces the standard heavy animation with a forward leap covering 14 studs (adjusted up from 9 studs). The leaping animation cannot be interrupted by normal incoming punches, though hitting a solid wall will halt the leap immediately.
- White Leopard Style (Inui): Features the Unshaken passive. After performing an evade (Q or B), every ability activated for the next 5 seconds—including heavy attacks (R)—gains complete hyper armor. The same passive remains active upon ascending to Silver Leopard Style.
Frequently Asked Questions
Can heavy attacks be parried in Revengers Re?
No. Game tutorial rules confirm that heavy attacks cannot be parried. If an opponent is holding block or attempts to time a parry, the heavy attack punches straight through, breaks their guard, and knocks them down.
What is the cooldown on heavy attacks?
The base cooldown for a style heavy punch is 13 seconds.
Can you cancel a heavy attack if the enemy dodges?
Yes. Tapping the feint button (RMB on mouse or RB/R1 on controllers) while your heavy attack is winding up cancels the attack animation before the strike commits.
How does the skateboard crash relate to heavy attacks?
Riding a skateboard into a wall at high speed causes your character to wipe out, throwing and flooring you with the exact same knockdown effect as being hit by a heavy attack.









