A parry in Revengers://Re is executed by raising your guard right before an incoming attack lands, granting full damage negation and stunning the attacker for 1.0 second. The standard parry has a baseline cooldown of 3.0 seconds and only defends against frontal strikes. Heavy attacks bypass and break standard guards and cannot be parried.

This guide outlines the exact input methods, timing frames, style passives, and quest milestones associated with parrying in the Roblox action experience Revengers://Re (created by knockout174).

How to Parry in Revengers Re (Controls & Inputs)

Parrying uses the same button as the blocking mechanic, but requires a precise tap or press immediately before impact rather than holding the button down.

  • PC (Keyboard & Mouse): Tap F right as an incoming strike lands. Holding F will engage the standard guard instead of a parry. All keys can be adjusted by navigating to Settings and selecting Keybinds.
  • Console / Gamepad Controller: Press LT (Xbox) or L2 (PlayStation) right before impact. Holding LT/L2 holds your block.

When successfully triggered, the parry nullifies all incoming damage from the strike and inflicts a brief stun on the opponent, opening an immediate window for counter-attacks.

Timing Windows and Parry Mechanics

The timing margin for landing a parry is tight. Official Trello system documentation logs the parry window as the first 0.20 seconds after raising your guard. In-game tutorial dialogue lists the active window at 0.25 seconds. In either case, guarding prematurely results in a regular guard rather than a parry.

Key rules governing parries include:

  • Stun Duration: Successfully deflecting an incoming hit stuns the attacker for 1.0 second.
  • Damage Mitigation: A successful parry reduces the incoming attack's damage to 0.
  • Baseline Cooldown: After attempting or executing a parry, the ability enters a 3.0-second cooldown before another parry can be activated.
  • Directional Coverage: Guarding and parrying only protect against attacks coming from the front. Strikes landing on your back or flanks bypass defensive frames entirely.
  • Unparriable Attacks: Heavy attacks (executed with R on PC or Y/Triangle on controller) break ordinary guards and cannot be parried.

Fighting Styles That Modify Parry Cooldown

While all players share the same base defensive timing, certain fighting styles alter parry statistics through built-in passive traits:

Style NameRarityPassive TraitParry Cooldown Modifier
Invincible Style (Mikey)MythicUntouchableReduces parry cooldown from 3.0s to 2.5s
Dark Invincible Style (Ascended Mikey)Ascended MythicUntouchable (Upgraded)Reduces parry cooldown down to 1.5s

Other fighting styles focus on offensive damage boosts, movement speed, or hyper armor instead of defensive frames. For instance, Black Dragon Style grants hyper armor to heavy attacks (R), preventing them from being interrupted during startup, while White Leopard Style provides hyper armor to abilities for 5 seconds following an evade.

Defensive Options Compared: Parry, Guard, Evade, and Burst

Parrying is one of four distinct defensive mechanics available in Revengers://Re. The following table contrasts how each option functions:

Defensive MechanicPC InputController InputMechanics and RestrictionsCooldown / Trigger
ParryTap FTap LT / L2Negates damage, stuns attacker for 1.0s; does not stop heavy attacks3.0s base (2.5s / 1.5s with Invincible style)
GuardHold FHold LT / L2Slows movement speed; front protection only; broken by heavy attacksNone
Evade / DashQB / CircleDashes away or evades when an attack is already in flightBound to dash mechanic
BurstXLB / L1 (when full)Knocks all opponents within 14 studs back; activates through active stun15.0s cooldown (requires full meter: 6 hits in 8s or 2 players in 4s)

While holding guard reduces pressure from standard combo punches (M1s), relying purely on guard leaves you vulnerable to a heavy attack (R), which causes a guard break and ragdolls your character on a 13-second cooldown. Timing a parry or evading with Q prevents the guard break state.

Parry Quests and Lifetime Titles

Executing parries advances specific daily and weekly tasks that reward Yen, as well as tracking toward permanent profile titles:

  • Daily Quest ("Read The Room"): Successfully parry 10 attacks to receive ¥1,200.
  • Weekly Quest ("Untouchable"): Successfully parry 30 attacks to receive ¥3,000.
  • Lifetime Titles: Parries landed are tracked on an internal lifetime counter accessible through the in-game Menu (M key). Accumulated parry milestones unlock permanent cosmetic titles that can be equipped to your profile.

Frequently Asked Questions

Can you parry heavy attacks in Revengers Re?

No. In-game tutorial documentation and official mechanics cards explicitly state that heavy attacks (R key) break guard and cannot be parried. Heavy attacks must be avoided using movement, spacing, or an evade (Q).

How long does a parry stun the attacker?

A successful parry applies a 1.0-second stun to the opponent who threw the deflected strike.

Does the parry work if an opponent hits you from behind?

No. The guard and parry hitbox only protects against strikes incoming from the front of your character model.

How do you lower the parry cooldown below 3 seconds?

You must roll the Mythic-rarity Invincible Style (Mikey), whose Untouchable passive lowers the cooldown to 2.5 seconds. Ascending this style to Dark Invincible Style further lowers the parry cooldown to 1.5 seconds.