Revengers://Re is an action brawler on Roblox developed by knockout174, set in a Tokyo Revengers-inspired street environment. Starting out successfully requires learning how character height alters your physical attributes, mastering directional defense, and managing limb health before taking on gang brawls.

Getting Started: Character Creation and Tutorial

When launching the game, you begin on the title screen where you select your character slot. Slot 1 is free, while a second character slot is available as a 200 Robux game pass. Each slot maintains separate progress for fighting style, Yen, reputation, gang affiliation, and gear; only spins and redeemed codes carry over between slots.

During customization, you choose your character's name, gender, face, hair, and height. Height is not purely cosmetic; it directly balances your movement speed against your strike reach. Every character starts with a base 100 health points.

Height CategoryStat Adjustment
Runt / Petite+10% speed
Short+6.7% speed
Below Average+3.3% speed
AverageBaseline (no modifier)
Above Average+2% reach
Tall+4% reach
Towering+6% reach
Giant+8% reach
Colossal+10% reach

Once your appearance is configured, take the guided tutorial offered by the Tutorial NPC. This walk-through introduces fundamental movement and concludes with an introductory spar. Winning this initial fight awards 15 style spins, while losing still grants 10 spins. This reward is limited to once per account.

Every new character begins equipped with Calculated Style alongside 10 free spins. To acquire different fighting styles ranging from Common to Mythic rarities, you can purchase spins for ¥250 (or 10 Robux) per spin, or ¥2,500 (80 Robux) for a batch of ten. Press G to draw your style before entering combat, and press M to access character management, settings, and codes.

Combat Controls and Defensive Mechanics

Combat in Revengers://Re centers on timing, guard manipulation, and spacing. Normal punches follow a four-hit combo chain consisting of three light strikes and a flinging finisher. Punches feature a 0.65-second interval between swings, and pausing for 2.0 seconds resets the chain back to the first strike. Holding down the attack button automatically continues the sequence. When two players punch at each other within a 0.12-second window, a 4.5-second clash duel begins.

ActionPC KeybindGamepad ButtonMechanic Notes
PunchLeft Mouse ButtonRT / R24-hit combo sequence; hold to continuously swing.
FeintRight Mouse ButtonRB / R1Cancels windups for heavies, abilities, or active punch swings.
Heavy PunchRY / TriangleBreaks enemy guard and ragdolls; has a 13s cooldown. Cannot be parried.
Style AbilityEX / SquareTriggers your style move or primary specialization ability.
Ascended AbilityTD-Pad RightActivates the unique secondary move gained after style ascension.
Guard / ParryFLT / L2Hold to guard the front. Tapping within the first 0.2s parries incoming attacks.
Dash / EvadeQB / CirclePerforms a standard dash, incoming attack evade, or knockdown recovery.
BurstXLB / L1 (when full)Anti-team shockwave; breaks stun and knocks away foes within 14 studs.
Style Draw/HolsterGD-Pad UpEquips or sheathes your active fighting style.
SlideLeft AltNot ListedSlides along the ground during movement.
Shift LockLeft CtrlD-Pad LeftToggles camera lock-on orientation.

Defense relies on the distinction between guarding and parrying. Holding F slows your movement and protects exclusively against strikes arriving from your front. Heavy attacks break your guard entirely. If you raise your guard within 0.2 seconds of an incoming attack, you execute a parry, completely negating damage, stunning the attacker for 1 second, and triggering a 3-second parry cooldown.

When outnumbered or caught in multi-player combos, your Burst meter provides an escape route. The meter fills when you take 6 hits within an 8-second span or when 2 different players strike you within 4 seconds. Pressing X unleashes a burst that functions directly through active hitstuns, flinging all opponents within 14 studs while leaving your gangmates unaffected. Burst has a 15-second cooldown.

Limb Health and the Clinic

Revengers://Re tracks localized physical condition across all four limbs. Every individual arm and leg possesses a pool of 90 hit points. Ordinary punches reduce limb durability by 1 point, while heavy attacks and style abilities subtract 2 points.

Arms take wear from throwing punches and punch-based style arts, whereas legs sustain wear from kicking mechanics. You can view your current limb condition at any time through the in-game menu under the Condition tab.

Limb damage produces the following mechanical outcomes:

  1. Passive Recovery: If a limb takes damage but does not reach 0, it begins self-healing after 5 minutes of remaining untouched, restoring 1 hit point per second.
  2. Arm Fracture: Reaching 0 health breaks the arm, slowing swing speed by 20% (one-fifth slower) and completely preventing the use of arm-based style abilities.
  3. Leg Fracture: Reaching 0 health breaks the leg, slowing walk speed by 25% (three-quarters movement speed) and disabling kick-based abilities.
  4. Treatment: Only one broken limb can occur at a time, but fractures do not heal passively and persist through both character death and server rejoins.
  5. The Nurse: To heal a fracture, visit the Nurse at the clinic. While carrying a broken limb, the Nurse is highlighted through walls in green exclusively on your screen. Treatment costs ¥400.

Knockdowns, Bounties, and the Street Economy

Taking lethal damage does not trigger an instant respawn. Instead, your character drops to the floor and crawls at one-fifth normal speed.

While downed, other players can interact with your body in several ways:

  • Carry and Throw: Pressing V allows an opponent or ally to hoist you up, with a charged release throwing you across the area.
  • Robbery: Pressing G over a downed opponent steals 10% of their Yen. This theft can only happen once per knockdown.
  • Execution: Pressing B over a downed target finishes them off. Executing someone awards the attacker ¥100 and places a ¥200 bounty on their head.
  • Respawn: Executed players receive a death screen with an immediate respawn button; otherwise, an automated respawn triggers after 30 seconds.

Yen is the primary currency used for style spins (¥250 each), ascension fees, clinic medical care (¥400), tattoos, skateboards, and street weaponry. Leaving the game during an active brawl penalizes you severely by wiping your accumulated bounty and deducting a quarter of your Yen.

Players can also engage with the loan mechanic by pressing L near another player. Loans require a 120% repayment within 20 minutes. If unpaid after an additional 30 minutes, lenders can enforce the debt, which persists across rejoins.

For lawful progression, players who increase their reputation to 130 (Citizen rank) by completing civic favors can join the police force. Officers arrest and transport delinquents, collecting ¥75 per arrest alongside the full bounty attached to targeted offenders.

Style Ascension and Street Gear

Every fighting style in Revengers://Re has an evolved secondary form unlocked through Style Ascension. Ascending grants increased attack damage, faster combo sequences, stronger passives, and unlocks the unique T ability (available on all styles except Calculated).

To ascend your style:

  1. Locate the NPC owner associated with your style (such as Mikey for Invincible Style or Wakasa for Snow Leopard).
  2. Accept their trial, which requires completing a set number of executions, clash victories, or parries while using that style. Quotas vary by rarity: Common/Rare requires 1–3, Epic requires 5–7, Legendary requires 8–9, and Mythic requires 10–14.
  3. Pay the NPC's required training fee: ¥2,000 for Common/Rare, ¥3,000 for Epic, ¥5,000 for Legendary, or ¥10,000 for Mythic.
  4. Defeat the style master in single combat.

For urban mobility, visit the Seller to purchase a Skateboard for ¥5,000 (or 150 Robux). Press B when no downed players are nearby to ride the board, reaching a cruising speed of 30, or up to 52 for 2.5 seconds by pressing Shift. Hitting a wall at 18 speed or above triggers a wipeout, knocking you down and stunning you for 3 seconds. Any incoming hit stun, grab, carry, or arrest immediately knocks you off your skateboard.

Players can also purchase temporary melee weapons from Mr Mystery by spending Yen on Knuckles (¥1,000, providing +10% light punch damage), Bats (¥1,300), or Pipes (¥1,700). Press C to draw or holster your weapon. Note that standard weapons drop upon death or logging out unless tied specifically to unique combat styles, such as the Pipe staying permanently with Broken Chain Style.