Revengers Re PC controls assign basic combat strikes to the mouse, while special abilities, defensive reactions, and movement techniques map across standard keyboard hotkeys. In knockout174's Roblox action experience Revengers://Re, players can rebind every keybind at any time by navigating to Settings and selecting Keybinds.
Combat and Fighting Controls
Combat in Revengers://Re revolves around standard light attacks, guard breaks, abilities, and tactical feints. Light punching chains into a four-hit string, while heavy attacks break an opponent's guard at the cost of a cooldown.
| Input | Action | In-Game Mechanics and Details |
|---|---|---|
| Left Mouse Button (LMB) | Punch | Delivers a punch. Chains up to four hits in a combo, with the fourth strike serving as the finisher. Hold LMB to keep swinging. |
| Right Mouse Button (RMB) | Feint | Cancels a heavy attack or ability during its windup, or cancels an active punch mid-swing. |
| R | Heavy Punch | Guard-breaking punch that ragdolls opponents. Operates on a 13-second cooldown. |
| E | Ability / Style Move | Activates your equipped combat style move or your specialization's first ability. |
| T | Style Art / Second Ability | Triggers your ascended style move or your specialization's second ability. |
| C | Mode or Weapon | Enters your specialization mode, or draws your equipped weapon if you own one. |
Defense and Evasion Controls
Defensive maneuvers allow players to mitigate incoming damage, counter enemy timing, or break out of disadvantage states such as hitstun and knockdowns.
| Input | Action | In-Game Mechanics and Details |
|---|---|---|
| F | Guard / Block (Tap to Parry) | Holding F guards against oncoming hits from the front while reducing movement speed. Raising guard within the first 0.2 seconds before an incoming hit executes a parry. |
| Q | Dash / Evade | Dashes across short distances. Functions as an evasion if timed against an incoming attack, or acts as a recovery burst when knocked to the ground. |
| X | Burst | Defensive shockwave that pushes nearby opponents off you. Usable through hitstun. |
Movement and Navigation Controls
Movement inputs handle spatial positioning, parkour maneuvers like wall grabbing, and camera locking.
| Input | Action | In-Game Mechanics and Details |
|---|---|---|
| W, A, S, D | Move | Standard directional movement. Holding S while sprinting allows you to backpedal. |
| Space | Jump | Jumps vertically. Jumping directly into a wall causes your character to grab the ledge. |
| Left Shift | Sprint | Accelerates into a sprint. Can be combined with backward input to backpedal. |
| Left Alt | Slide | Performs a sliding movement across the ground. |
| Left Ctrl | Shift Lock | Toggles the shift-lock camera view. |
World Interactions and Menus
Interacting with knocked opponents, vehicles, finances, and system interfaces requires dedicated utility keys.
| Input | Action | In-Game Mechanics and Details |
|---|---|---|
| G | Equip Style / Rob Knocked Player | Draws or holsters your fighting style. When standing over a knocked player, pressing G robs them for 10% of their Yen (limited to once per knockdown). |
| V | Carry / Throw | Picks up a knocked player. Hold V to wind up the throw, then release to launch or drop the target. |
| B | Execute / Skateboard | Executes the nearest knocked opponent. If no knocked players are nearby, pressing B mounts or dismounts your skateboard. |
| Y | Emote Wheel | Opens the emote selection wheel. |
| M | Menu | Opens the main menu panel, displaying character info, gang standing, settings, codes, and options. |
| L | Loans | Opens the in-game loan panel interface. |
| N | Take Yen | Takes Yen as specified in the official game description. |
| \ | Hide UI | Toggles the user interface on and off for a clear screen. |
Talking to NPCs also uses the E key. An interaction prompt appears when approaching an NPC, but conversations can never be started during active combat. If your character enters danger, the interaction prompt vanishes and the server rejects any talking input until the fight ends.
Frequently Asked Questions
How do you change or customize PC keybinds in Revengers Re?
Open the game menu by pressing M, navigate to Settings, and select the Keybinds tab. According to the official Revengers://Re Trello documentation, every control key can be rebound to your personal preference.
What is the parry window timing in Revengers Re?
Parrying is performed by tapping F to guard just before an opponent's hit lands. The parry window active frames last for the first 0.2 seconds after raising your guard. Blocking otherwise only protects your character from front-facing hits and slows your movement speed.
Why won't an NPC talk to me when pressing E?
NPC dialogue prompts are disabled while your character is considered in danger or mid-fight. The game server will reject any dialogue attempts until combat ends and the threat status clears.









